I've put together this list along with a script for creating this page. I finally decided on how I want to build my [[Sen Triplets]] edh deck: combos. peregrine drake - (G) (SF) (txt) (ER)Deadeye Navigator - (G) (SF) (txt) (ER)time sieve - (G) (SF) (txt) (ER)[[cardname]] or [[cardname|SET]] to call. Sunken Hope - (G) (SF) (txt) (ER)Archeomancer - (G) (SF) (txt) (ER)Time Warp - (G) (SF) (txt) (ER)[[cardname]] or [[cardname|SET]] to call, The best janky combo is [[phage, the untouchable]] and [[fractured identity]], phage, the untouchable - (G) (SF) (txt) (ER)fractured identity - (G) (SF) (txt) (ER)[[cardname]] or [[cardname|SET]] to call. His combo centers around taking tons of extra turns with Time Sieve, Time Warp, and Open the Vaults. Fun combos, weird combos, infinite combos, and everything else. You can also do [[Ad Nauseum]] style storm to either win by [[Aetherflux Reservoir]] or draw a gigantic deck, [[Angel’s Grace]] then [[Windfall]] to mill everyone out. This site is unaffiliated. Copy artifact on the Darksteel Colossus.3.) Not just forcing one combo but instead just jamming the deck full of combos. Feeds | Adding Time Sieve gives you infinite turns as long as you have 5 mana. That way you're far more likely to have a decks full of combos that you stumble upon. Tinker to get Darksteel Colossus.2.) This will require TappedOut.js included in your blog. Add Ashnod's Altar for infinite mana. Personally, I would start by picking a theme (artifacts, turns, stealing etc), build a synergistic deck around that theme, and then try to find combos that match the theme. If you can try to add their result and perhaps a primer if there is a deck using the combo. (Time Sieve combo by Scout) http://tappedout.net/mtg-decks/time-sieve-combo-by-scout-/. Here’s mine: http://tappedout.net/mtg-decks/power-sen/. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. Remove the Time Sieve and you still have a powerful combo that can produce a lot of tokens. Articles and comments are user-submitted and do not represent official endorsements of this site. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. But since esper is WAY out of my wheelhouse, I could use some more combos. You can now import it in the MTG Arena client. Demonic Consultation - (G) (SF) (txt) (ER)Tainted Pact - (G) (SF) (txt) (ER)Thassa’s Oracle - (G) (SF) (txt) (ER)Isochron Scepter - (G) (SF) (txt) (ER)Dramatic Reversal - (G) (SF) (txt) (ER)Sensei’s Divining Top - (G) (SF) (txt) (ER)Staff of Domination - (G) (SF) (txt) (ER)Ad Nauseum - (G) (SF) (txt) (ER)Aetherflux Reservoir - (G) (SF) (txt) (ER)Angel’s Grace - (G) (SF) (txt) (ER)Windfall - (G) (SF) (txt) (ER)[[cardname]] or [[cardname|SET]] to call. Time Sieve+ Thopter Assembly= Infinite Turns You should search up other Sen Triplets and Sharuum the HegemonEDH decks for ideas. Privacy statement | Drop out the Assembly, pass turn, untap on your turn return the assembly to get your 5 artifact creature tokens, drop out the Time Sieve, activate it sacrificing the thopter tokens, recast the Assembly, and go about your day infinitely taking more turns. I wouldn't focus on the best combos for this, but rather a few that layer together. TappedOut.js Blog Widget. Consult and Oracle is best but not as fun. Meaning you’d need an outlet like [[Sensei’s Divining Top]] or [[Staff of Domination]]. If Vela is out, everyone takes 5 damage when I sac the thopters to time sieve. I thought it would be nice if we had a reference for infinite combos used modern. I like infinite mana in Sen. Two games I went 2-0 in two matches. Gatherer is the Magic Card Database. See cards from the most recent sets and discover what players just like you are saying about them. I personally like [[Phage the Untouchable]] and [[Fractured Identity]], it's a nice finisher if you can pull it off and they're both nice threats to have in Sen Triplets anyway. To perform the combo all you have to do is to have both commanders on the battlefield, then play one of the bounce lands, make the bounce land bounce itself, then land entering the battlefield will trigger Toggo, which will put a Rock onto the battlefield, triggering Kodama which will allow you to put the bounce land you bounced onto the battlefield again, then make the bounce land bounce itself and so …
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